Ready Player One, generated entirely in GSL/OpenGL, uses a ground-breaking programming technique in music video creation. Pure code captures the retro sci-fi spirit of Em Harriss’s hauntingly beautiful vocals; an alien ghost trapped in the machine.
“It was somewhere between those first Atari games and copying code from magazines to make uber lame text games. I got some crazy idea in my head as kid, that I could make games; that I could create things using tech too. I started hacking away then, and haven’t stopped since.”
I was recently interviewed by the cool folks at the CSSDA and was able to share some thoughts via this official JPanel interview As a judge on the panel I’m excited to engage with the development and design community this year. Should be an amazing year ahead!
“20th Century Fox challenged us to take inspiration from interface designs seen in modern science fiction and comic book films; to push the envelope and create something that fit the universe of Independence Day, exciting the imagination of fans.”
The FWA recently interviewed me, and the interview is now live here. Having “grown up” watching the FWA site for years, dreaming of working on cool sites like the ones I saw, it was a dream come true to be featured on the site.
Really excited to announce that Warof1996.com for Independence Day 2 Resurgence, has won both the SOTD and MOTD at the FWA. It is a real privilege to even be nominated for these prestigious awards. Recognition from the best in the industry is the highest honor one can hope to achieve in our line of work.
Excited to announce that War of 1996 was awarded the CSS Design Awards WebSite of the Day for January 8, 2016! What a great way to start the year!
War of 1996 is an Interactive WebGL experience that explores the impact of the War of 1996 in promotion of the film, Independence Day: Resurgence.