Ready Player One, generated entirely in GSL/OpenGL, uses a ground-breaking programming technique in music video creation. Pure code captures the retro sci-fi spirit of Em Harriss’s hauntingly beautiful vocals; an alien ghost trapped in the machine.
We’ve already covered the basics of setting up a scene, a camera, the render loop ( animation loop ) and some other basics about geometry and transformations in previous tutorials. In this lesson, let’s dig into applying textures and materials to “skin” our objects and adding lights, so we can see them. Read more…
So in the first lesson, you learned about setting up the files, getting set up with a 3D helper library and doing your first render. In fact we jumped ahead in that first lesson and did a simple rotation, which is the first of our transformations we are going to look at.
If you have been following along with the Learning tutorials so far, you’ll recognize the basis of experiment comes from Lesson 5 – Making multiple objects move In this demo, I am using radial gradient fills, a range of colors, and some good ole fashion trigonometry to create a nice 3D effect.
Check it out here: 3D Spheres on Canvas Demo
Vectors. Yep Vectors. So what is a vector? A vector is a magnitude ( a number ) and a direction. These 2 elements are a vector. So speed is not a vector, because it is just a magnitude, but velocity is a vector because it tells how fast and in what direction something is going.
“20th Century Fox challenged us to take inspiration from interface designs seen in modern science fiction and comic book films; to push the envelope and create something that fit the universe of Independence Day, exciting the imagination of fans.”
So now that we can move objects using some math. Let’s make the path more interesting than along X or Y. Let’s start with a circle. So recalling our trig functions, we can derive that any point along a circular path is x distance and y distance away from the origin or centre of the circle. So to find the values of x and y at point (x,y) we use:
Really excited to announce that Warof1996.com for Independence Day 2 Resurgence, has won both the SOTD and MOTD at the FWA. It is a real privilege to even be nominated for these prestigious awards. Recognition from the best in the industry is the highest honor one can hope to achieve in our line of work.